M. Abdullah Bulbul, Ph.D.


Postdoctoral Researcher at University of California, Berkeley
Vision Science Group (BANKSLAB)
supervisor: Marty Banks

e-mail: bulbul@berkeley.edu

My CV: pdf
My Google Scholar profile

PhD: Bilkent University, Department of Computer Engineering, 2012 (supervised by: Tolga Capin)

Research Interests

Publications
Projects
Schedule

The Perception of Surface Material from Disparity and Focus Cues

Martin Banks, Abdullah Bulbul, Marina Zannoli, Rachel A Albert, Rahul Narain, James F O’Brien, Gregory Ward
VSS 2014

We present the effect of focus, stereo disparity, and motion parallax cues on material/glossiness perception. We found a significant effect of each isolated cue on glossiness perception, i.e, in a volumetric display, users gave a higher glossiness rating if the reflections are rendered to their correct depths even with monocular vision.

Can 3D Shape be Estimated from Focus Cues Alone?

Rachel A. Albert, Marina Zannoli, Abdullah Bulbul, Rahul Narain, James F. O’Brien, Martin Banks
VSS 2014

In an experiment, we show convex or concave hinges to the subjects on a volumetric display which is capable of providing near-correct focus cues. All other depth cues were uninformative and the users were able to judge the hinge direction using focus cues alone.

Correct blur and accommodation information is a reliable cue to depth ordering

Marina Zannoli, Rachel A. Albert, Abdullah Bulbul, Rahul Narain, James F. O’Brien, Martin Banks
VSS 2014

It is known that blur by itself is an unsigned depth cue (on non-volumetric displays). In this study, we present the effectiveness of blur and accommodation on depth ordering using a volumetric multi-plane display.

A Clustering-Based Method to Estimate Saliency in 3D Animated Meshes

Abdullah Bulbul, Sami Arpa, Tolga Capin
Computers & Graphics, to appear

We present a model to determine the perceptually significant elements in animated 3D scenes using a motion-saliency method. Our model clusters vertices with similar motion-related behaviors. Then each cluster is analyzed as a single unit and representative vertices of each cluster are used to extract the motion-saliency values of each group.

A Framework for Applying the Principles of Depth Perception to Information Visualization

Zeynep C. Yildiz, Abdullah Bulbul, Tolga Capin
ACM Transactions on Applied Perception (TAP), 2013

During the visualization of 3D content, using the depth cues selectively to support the design goals and enabling a user to perceive the spatial relationships between the objects are important concerns. In this novel solution, we automate this process by proposing a framework that determines important depth cues for the input scene and the rendering methods to provide these cues.

Perceptual Caricaturization of 3D Models

Gokcen Cimen, Abdullah Bulbul, Bulent Ozguc, Tolga Capin
ISCIS, 2012

We present a perceptual caricaturization approach practicing the concept of exaggeration, which is very common in traditional art and caricature, on 3D mesh models synthesizing the idea of mesh saliency.

Perceptual 3D Rendering Based on Principles of Analytical Cubism

Sami Arpa, Abdullah Bulbul, Tolga Capin, Bulent Ozguc
Computers & Graphics, 2012

We present a novel approach for cubist rendering of 3D synthetic environments. Rather than merely imitating cubist paintings, we apply the main principles of analytical cubism to 3D graphics rendering.

Assessing Visual Quality of 3-D Polygonal Models

Abdullah Bulbul, Tolga Capin, Guillaume Lavoué, Marius Preda
IEEE Signal Processing Magazine, 2011

Recent advances in evaluating and measuring the perceived visual quality of three-dimensional (3-D) polygonal models are presented in this article, which analyzes the general process of objective quality assessment metrics and subjective user evaluation methods and presents a taxonomy of existing solu- tions.

A Decision Theoretic Approach to Motion Saliency in Computer Animations

Sami Arpa, Abdullah Bulbul, Tolga Capin
Motion in Games, 2011

We describe a model to calculate saliency of objects due to their motions. In a decision-theoretic fashion, perceptually significant objects inside a scene are detected. We conducted several eye-tracking experiments to practically observe the motion-attention related principles in psychology literature. We also performed some final user studies to evaluate our model and its effectiveness.

A Framework for Enhancing Depth Perception in Computer Graphics

Zeynep Cipiloglu, Abdullah Bulbul, Tolga Capin
APGV, 2010

This paper introduces a solution for enhancing depth perception in a given 3D computer-generated scene. For this purpose, we propose a framework that decides on the suitable depth cues for a given scene and the rendering methods which provide these cues.

Saliency for Animated Meshes with Material Properties

Abdullah Bulbul, Cetin Koca, Tolga Capin, Ugur Gudukbay
APGV, 2010

We propose a technique to calculate the saliency of animated meshes with material properties. The saliency computation considers multiple features of 3D meshes including their geometry, material and motion.

A Color-Based Face Tracking Algorithm for Enhancing Interaction with Mobile Devices

Abdullah Bulbul, Zeynep Cipiloglu, Tolga Capin
The Visual Computer, 2010

A color-based face tracking algorithm is proposed to be used as a human-computer interaction tool on mobile devices. The solution provides a natural means of interaction enabling a motion parallax effect in applications. The algorithm considers the characteristics of mobile use-constrained computational resources and varying environmental conditions.

A Perceptual Approach for Stereoscopic Rendering Optimization

Abdullah Bulbul, Zeynep Cipiloglu, Tolga Capin
Computers & Graphics, 2010

We propose a perceptually-based approach for accelerating stereoscopic rendering. This optimization approach is based on the Binocular Suppression Theory, which claims that the overall percept of a stereo pair in a region is determined by the dominant image on the corresponding region. We investigate how binocular suppression mechanism of human visual system can be utilized for rendering optimization.

A Face Tracking Algorithm for User Interaction in Mobile Devices

Abdullah Bulbul, Zeynep Cipiloglu, Tolga Capin
Cyberworlds, 2009

A new face tracking algorithm, and a human-computer interaction technique based on this algorithm, are proposed for use on mobile devices. The face tracking algorithm considers the limitations of mobile use case - constrained computational resources and varying environmental conditions.

Animation of Boiling Phenomena

Abdullah Bulbul, Onur Kucuktunc, Bulent Ozguc
3DTV Conference, 2008

We present an efficient method for the simulation of boiling water in this paper. The method is based on modeling the bubbles and waves as particles. Grid-based approach is used both for the heating and the fluid surface.