| virtual reality | picture/depth perception |
| 3D cinema | blur and perceived distance |
| beam-splitter approach | figure-ground cues |
| fast switchable lens | why pictures look right when viewed from the wrong place |
| new stereo display | |
| stereoscopic surface perception | self-motion perception |
| adaptive optics stereoscope | heading perception during gaze rotations |
| curvature | somatogravic illusion |
| slant about horizontal axis | |
| slant about vertical axis | |
| slant contrast and other illusions | |
| binocular correspondence | multisensory interactions |
| disparity estimation | haptically induced rewieghting |
| horizontal horopter | visual-haptic integration |
| vertical horopter | |
| binocular visual direction | infant spatial vision |
| perceived direction near occluder | measurements of front-end limitations |
| nonlinearities and sweep VEP | |